Showing posts with label Q: Research Project. Show all posts
Showing posts with label Q: Research Project. Show all posts

Wednesday, October 07, 2009

My Research Conclusion - In Practise

After spending the year researching the subject of 'The Representation of Women in Multimedia' my conclusion described how an informal mentoring scheme would increase the confidence in women, particularly students that are aiming to enter the digital media industry. It would also enhance the transition from education or training into the working environment.

Ironically I have come across the following, which is an implementation of my conclusion:

11. VW Mentorship Opportunities
Do you want to make a difference and raise the aspirations of young people?
The Visable Women campaign aims to allow students to be the driving force in challenging the underrepresentation of women in certain industries and senior management positions. They want to create a female/student graduate network whose gifts and talents are discovered and nurtured so that they are prepared to be more than just employees but inspirational leaders in their workplace, local community and the wider society. One of the avenues through which they do this is via implementing an informal mentorship scheme for dynamic students who want to learn and develop with your help. This is a great way to give back and help a less experienced person hoping to enter a similar career field at the same time.

The following link has more information: http://www.womenintechnology.co.uk/october-2009-update#11

It is quite interesting as well as encouraging to learn that my research project is being practised by other organisations in the UK.


Wednesday, May 20, 2009

PRP: Artefact 6 - The Idea

Artefact 6:

Idea:

- to set up a pilot mentoring scheme with existing multimedia students
- begin artefact early - tested over time
- Hold mentor meetings provide support where needed
- Provide training where necessary

Aim:

- to test and evaluate the effectiveness of a woman mentor studying the same subject area
- to evaluate how a mentor scheme for women multimedia students can encourage a positive transition into the working environment
- to explore the possibilities of expanding the mentor scheme into a more formal activity / group

PRP: Artefact 5 - The Idea

Artefact 5:

Idea:

- To create an environment involving women and men working on technology together
- Final year fashions show (roles - camera operator, live video feed and live video editor, runner)
- Test / observe confidence level when approaching new technology
- Alter circumstances i.e. change roles, provide support as a mentor / trainer
- Mentor subjects throughout the course of the practical test
- Record the test in a video diary format with stills


Aim:

- to explore women’s approaches to roles within audio-visual production that involve technology
- test how the confidence levels are affected (through observation)
- establish whether having a woman mentor / trainer affects the confidence levels or approaches

Monday, May 18, 2009

PRP: Artefact 4 - The Evaluation

For my 4th artefact I worked on a Bollywood film production and carried out various tasks as part of my job role as Assistant Co-ordinator. This enabled me to explore the representation of women in an audiovisual working environment. As a work experience student I had the flexibility to experience different aspects of the film production, which allowed me to fulfil a range of roles.

Having worked on the set as well as the production office I was able to develop a better understanding of the role of the director. In addition to this, after a week into the placement I was given the opportunity to shadow a woman 2nd Assistant Director (AD) who has had over eight years experience working as an AD.

Through observations, working practice and conversations with crew members I discovered that in order to achieve a vision it is important for the director to have creative and technical awareness. Therefore confidence around technology is an influential factor in implementing ideas effectively on film.

I also found that my confidence increased after the 2nd AD joined the production. She acted as a role model or a mentor for me and enabled me to learn skills and techniques quickly. This related directly to my previous artefacts which have highlighted the need for women in the industry to set an example for women studying multimedia subjects.

I feel that the idea of a ‘mentor’ could effectively increase confidence with technology. The role of the director requires an authoritative approach in both technical and creative terms, which is a characteristic that can be built upon with the support of a role model.
I intend to explore the confidence of women with technology for my next artefact by doing technology based exercises or focus groups with current multimedia students.

PRP: Artefact 4 - The Result

1st Week: Roles fulfilled by women
–Choreographer
–Hair & Make-Up
–Production Manager
–Assistant Co-ordinator
–Casting Manager
–Props Buyer




2nd & 3rd Week:
•Woman 2nd Assistant Director
•No Creative or Technical control but she has been 1st Assistant Director for over 8 years
•Knowledge about women in the film industry
•Conversations about the representation of women in Multimedia
•Acted as a mentor / role model

I found:
•Directing involves full creative control of the film and knowledge of the technical aspects
•Requires and authoritative character in order to achieve a vision
•Difficult to manage personal and professional life in order to be successful
•Having a role model can influence your attitude, approach and confidence within a role of authority
•Women tend to be good at organising and ‘paperwork’ (that’s what I did too)

PRP: Artefact 4 - The Test

Worked on a Bollywood film production (VEER) for 3 weeks and carried out the following roles:
»Assistant Co-ordinator
»Floor Runner
»Production Assistant
»2nd Assistant Director
»Tea/Coffee girl
»Junior Artiste Assistant




Tasks:
»Create Call Sheets
»Create Movement Orders
»Liaise with 1st AD, Line Producer, Producer, Production manager
»Lock off public for a take
»Co-ordinate Junior Artistes

PRP: Artefact 4 - The Idea

•Idea
•To work in an audio-visual environment where I can experience and observe the roles fulfilled by women
•Explore different attitudes and approaches to women working as directors or in a technical environment
•Examine my approach and understanding of how I could become a director
•Explore possible solutions or factors that could influence my confidence and approach to film making

•Aim
•To gain an understanding of the representation of women film directors and what the role entails (technical abilities, authoritative approaches)

PRP: Artefact 3 - The Evaluation

For my third artefact I visited the Birds-eye View Women’s Film Festival and used this to test the representation of women as directors. The under-representation of women as directors was highlighted as an issue at various sessions in the festival. However I found that there are women directors in the industry who are passionate about the role.

Through my findings I discovered that confidence, mentoring and parental responsibilities are three main factors that influence the role of directing for women. I found that the women that were able to manage their career and be a parent at the same time were able to progress in the industry and implement their career aspirations. However this is an element of lifestyle that would be difficult to test within the time frame and practicality of this research project.

After speaking to various practitioners in the industry it is evident that mentoring is an important and influential foundation that has enabled a sense of confidence in women. Therefore this is an area that I will be exploring.

In relation to this I will be setting up a mentoring scheme for first and second year Multimedia students. Mentoring is a concept that requires time to build a relationship. The effectiveness of this can only be tested over time. For this reason I am beginning to implement the idea from now so that I can fully explore the idea for an artefact further into my research.

For my fourth artefact I intend to concentrate on the idea of confidence. I will be exploring how this is related to technology and film directing. This is a subject that focuses on the psychology of practitioners. My aim is to test levels of confidence and evaluate how these levels are influenced.

PRP: Artefact 3 - The Test

I attended the film festival and had a conversation with:
Holly Gromasio – Pervasive Games Designer
Sarah Blow – Founder of Girl Geeks
Rachel Millward – Birds Eye View Founder
Mary Harron – Film Director
Kate Kinninmont – WFTV Chief Executive
Jeanie Finlay – Film Director

I watched screenings of:
The Age of Stupid – Franny Armstrong
Frozen River – Courtney Hunt
International Shorts – Various Women Directors
UK Shorts – Various Women Directors

I gathered the following quotes:
–“You have to pretend to be who you want to be before you become it” Mary Harron
–“How do I become part of this world?”
–“What matters is getting your way!”
–“I don’t think you should have to make a choice”
–“They’re not in the big time”
–“I’d like to think that I might make 4 feature films in a year. But whether I can or not …”
–“They have a single-minded unquestioning will to become a director”
–“You’ve got to have the balls to do something, make things happen”

I learned that:
6% of film directors in the UK are women
16% of games designers are women

Monday, April 20, 2009

PRP: Artefact 3 - The Idea

After having decided that I will be concentrating the research area in a problem area that is more dense, the next artefact took the form of attending a Women's Film Festival in London.



The idea was together practical understanding of whether the statistic of 'only 6% of film directors are women in the UK' was actually true. My aim was to speak to film directors and organisers of the event to distinguish the main reasons for the shortage of women film directors.

I also wanted to record the information in multimedia format i.e. sound recordings. However this was dependent on the circumstances at the festival.

Thursday, March 05, 2009

PRP: Artefact 2 - The Evaluation

For my second artefact I decided to conduct interviews with practitioners in the creative industry. The questions were based around the answers I had received from the students in my first artefact. I had contacted various practitioners such as web designers, film producers/directors and games designers. However due to their commitments I was only able to speak to two practitioners over the phone.

I spoke to Meena Patel, a web designer who described the design industry as a split of 50:50 men to women ration. On the other hand she highlighted there is a lack of women developers but the reason for this is dependable on interest. I found this observation interesting and learned that there are more women in web ‘design’ than I had perceived.

I also spoke to the film producer Cassandra Sigsguard. She said there are many women film producers however only 7% of directors in the UK are women. She outlined one of the reasons for a lack of this representation is female interests and lifestyle choices.

I have drawn on a conclusion that the representation of women in Multimedia is weighed according to the sector. Due to the nature of this project I feel it would be more efficient and effective if I concentrated my research on an area that is denser with the problem. I feel that there are less women working as directors and game designers.

For my third artefact I have decided to focus the research on women film directors. I will be using the Birds-eye View Women’s Film Festival as a foundation for this. I can then apply the findings from this to the other areas of multimedia in the broader context. In addition to this I will continue engaging with other women practitioners to enhance my understanding of the project.

Wednesday, February 11, 2009

PRP: Artefact 2 - The Interview Questions

  1. What was your route into your career?
  2. What is your educational background? Do you think this has an influence on your career choice?
  3. What did you find the most challenging when approaching a career in the creative/ technological industry?
  4. Do you feel there is a shortage of women in the industry?
  5. Do you feel that women multimedia creators are less well known and recognised? Why?
  6. What do you think affects or influences the choices women make about their further education and career prospects?
  7. What are your thoughts about women mentors or role models? Do you think that having a role model could influence and motivate aspiring artists? Do you think there is a lack of this in the UK?
  8. Did you have a role model, mentor? Did anyone really influence you?
  9. How do you think the profile of women in multimedia can be increased?
  10. What factors influence, persuade, inspire and motivate you as a multimedia practitioner?
  11. Do you think women take on roles that they are expected to by society? On a subconscious level?
  12. Do you think women create their own barrier into the industry without realising?
These questions are subject to the answers given by the interviewees and are intended to lead to further conversation about the subject.

PRP: Artefact 2 - The Idea

After interviewing young women studying Multimedia I decided that I needed to interview Multimedia practitioners in the industry in order to broaden my understanding of my research. The questions will be based around a similar style to my first artefact, however they will be targeted to a different audience.

Considering the time constraints I have decided to approach women working in and around Nottingham so that they are accessible. I may not be able to capture a physical sound recording of the interviews as the interviewees may have other commitments. I aim to at least have a conversation with 5 women from different areas of Multimedia. This conversation may be face-to-face or over the phone.

I am hoping to collect information that is specifically related to the working environment and how this relates to women and multimedia. I feel that practitioners' and students' answers will resemble and differ and various ways.

PRP: An Interesting Statistic

I found an interesting website in which a blogger has commented that only 16% of the Games Industry are women. I found this is powerful statistic yet I was not surprised. I don't know any women that are recognised in the Games World. I am sure there are, but they are not publicised enough.

http://grandtextauto.org/2005/06/17/women-games/

This figure has been taken from Aleks Kritoski's paper 'Chicks and Joysticks: an Exploration of Women and Gaming' found at

http://mypages.surrey.ac.uk/psp1ak/publications.htm

Thursday, February 05, 2009

PRP: Artefact 1 - The Evaluation

For my first artefact I carried out verbal interviews with 10 current Multimedia students from varying levels and pathways. I recorded these interviews in audio format. The questions were based around their reasons for studying Multimedia, their expectations of Multimedia, inspirations from role models in the industry, intimidation by technology, future career prospects and women’s expected roles and subjects.

From the test I discovered that Multimedia seems to be a continuation or follow on from subjects like Art, IT and Media. Students find that confidence is something that holds them back especially from furthering their knowledge in technical areas. They find that technology can be intimidating in certain situations. It was highlighted that men tend to pick things up quicker and this may be due to interest, i.e. women are just not interested in technology. They agreed that to a certain extent it is women’s attitudes and assumptions that sometimes limit them from prospering.

I found that majority of the students feel more comfortable when working around women and they are motivated or inspired by them. However when asked if they were influenced or inspired by a Multimedia practitioner in the industry only 30 % could quote a name.

This raised the question of whether there are women in high status roles within Multimedia and if there are, why are they unheard of or not publicised as much. In order to explore this further I will need to look into how current women practitioners began their career and what, or who supported them. I need to gain a deeper understanding of what women in the industry think of their representation and what can be done in order to improve this. Or what can encourage and inform more women Multimedia students about their particular prospects within the industry.

PRP: Artefact 1: - Quotes from Interviewees

The following are a series of quotes that I gathered from the interviews. This allowed me to describe my artefact test in detail at the presentation. The quotes also act as a form of analysed results.

“…how did they get that knowledge and I haven’t?”

“men are always seen as one above us…but I think its getting a lot better”

“we just couldn’t pick it up as quickly…don’t know whether that’s because lads spend more time on the computers as teenagers…”

“…we should learn to have a bit more confidence”

“it is the social aspect of it”

“I think there are a lot less women in the industry because they just don’t find it interesting”

“…learn what you know and improve on that”

“Women now, just generally across the board are becoming a lot more career minded and pushing the boundaries”

“Its interesting, its nice to work with women as well”

“Boys are more drawn to the subjects than girls, I don’t know why…”

“I should maybe know more and be more confident…if I’m with girls I feel more comfortable”

“Not really confident with the ‘tech’ side"

PRP: Artefact 1 - The Presentation

I did the presentation of my first artefact today. It was a useful and productive activity as it required me to fully analyse and understand my results before talking to my peers about them. The presentation also allowed me to recieve feedback from Simon and the other students in my group about how I can approach the next artefact.



It was an informal presentation and I used a powerpoint presentation to summarise my findings. The presentation prepared me to write the 300 word evaluation in a clear and concise format.

Wednesday, February 04, 2009

PRP: Artefact 1 - The Test

I have carried out 10 interviews with current Multimedia students. They range from different years and different pathways. I have recorded each interview in audio format. I did not ask the same questions to each interviewee as their answers influenced the next question.

I found it interesting that each interviewee had drawn upon personal experiences to answer the questions however their response was similar in many ways. I am currently reflecting on the interviews and forming a method of representing the results as they are compiled.

As mentioned before, my aim is to find a common thread or a link to lead me to my next artefact.

Tuesday, January 27, 2009

PRP: Artefact 1 - The Interview Questions

Below, are the questions I intend to ask the interviewees:

  1. Why did you choose to study Multimedia? Did you always think you would? What kind of subjects did you study at school and college?
  2. What considerations, thoughts and concerns did you have about studying Multimedia? Did you think it would be technical, creative or both? Did you ever consider it a boy's subject?
  3. Do you think there are well known and recognised women in the Multimedia Industry? Do you know their names? Are they established?
  4. I have seen various women's' names in credits etc however they don't seem to be as publicised. All the big names tend to be men to me, how do you feel about this?
  5. Do you idealise a woman artist / creator, do you look up to anyone as a role model? Has anyone's work influenced you so much to convince you to enter the industry?
  6. Do you feel intimidated when you are around technology? Does this change when there are more or less men around you?
  7. Do you feel challenged by technology?
  8. There have always been issues and debates about women in Science Engineering and Technology (SET). What do you have to say about that statement?
  9. It's actually women who take on roles that they are expected to. They stop themselves from climbing further up the ladder. It's their attitude and assumptions...not the society. What do you have to say about these statements? Do you think they're true?
  10. What profession do you see yourself in once you graduate? a) See yourself? b) Would like to be in? Are A and B the same?
  11. If A and B are different why do you think this is? The desirable seems to be unachievable? Do you have a back-up profession, why?
  12. Do you feel like you fulfil certain roles or are better at certain roles because you're expected to?
  13. Do you think women always deal with particular subjects or follow a certain style for example activism and feminism?

PRP: Artefact 1 - The Idea

For my first artefact I have decided to interview women Multimedia students at Nottingham Trent University. I will capture these interviews in audio format as a record of the test and also make notes as the questions are answered.

My aim is to achieve a deeper and varied understanding of women's thoughts and opinions of their representation in the industry as artists. I intend to have a dialogue with each interviewee and I expect all the answers to be different. Although my objective is to ask particular open ended questions, I intend to leave the conversation open to changes and expect to ask questions that have been lead to and provoked by their answers.

From the series of interviews I am expecting to find a 'thread' or a 'link' that connects each answer. This will lead me to the next artefact. I am expecting a common occurring theme in the answers although they will be based on personal experiences.